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Duke of Norfolk CofE Primary School

Vocabulary Map

 

 

Foundation

Phase 1

Phase 2

Phase 3

 

 

EYFS

1

2

3

4

5

6

COMPUTER SCIENCE

  1. PROGRAMMING, CODING, AND CONTROLLING DEVICES

1a. How can we make things work?

1b. How can sequences of commands make things happen?

1c. How do we create a simple game using code?

1d. How do we use more complex procedures to control or simulate physical systems (e.g., controlling multiple systems on a fairground ride)?

 

device

control

equipment

button(s)

click

press

 

 

instructions

code

pattern

software

program

algorithm

sequence

forward

backward

quarter turn

hardware

 

programme

programmable

debug

precise

outcome

input

output

flowchart

repeat

loop

procedure

command

 

physical system

refine procedures

explore procedures

simulate/simulation

conditional command

variable(s)

predict

sensors

error(s)

logic(al)

random

 

 

  1. KEEPING SAFE IN THE DIGITAL WORLD

2a. What is the internet?

2b. How can we use the internet to safely find information to help us learn?

2c. How do we know if information we find online can be trusted?

2d. Can we publish web content/blogs whilst carefully considering the information we share?

 

internet

information

website

shortcut

supervision

 

 

online

search engine

rules

password(s)

private

uncomfortable

ownership

true

false

virus

 

 

 

 

advertisement(s)

network

internal

external

data

transfer

search results

pop-ups

in-app purchase

trust

opinion(s)

fact(s)

credit

source(s)

copy and paste

 

SMS/ 4G

storage

ranking

accurate

legal

reliable

validity

evidence

privacy settings

copyright

plagiarism

respect

responsibility

strong password(s)

 

 

 

Foundation

Phase 1

Phase 2

Phase 3

 

 

EYFS

1

2

3

4

5

6

DIGITAL LITERACY

  1. KEEPING SAFE ONLINE

3a. How can we communicate with each other?

3b. How can we share our school’s online safety rules to others?

3c. How can technology impact our health and well-being?

3d. How could we create a resource or strategy to help other children limit the negative effects of technology?

 

communicate

talk

write

email

telephone

 

online safety

rules

responsibility

technology

balance

appropriate

trusted adult

private information

 

 

identity

self-image

online/real-world

portrayed

relationships

contact

safe/unsafe

known/unknown

cyberbullying

impact

consequence(s)

wellbeing

 

 

 

influence

identify

grooming

control

manipulate

judgement(s)

online profile/footprint

reputation

relevant

appropriate

privacy

social media

online technologies

INFORMATION TECHNOLOGY

  1. MULTIMEDIA

4a.  How can you add your name to a digital picture?

4b. How do we combine text or sound with images to present a story?

4c. How can we create a multimedia project to present our learning in a topic?

4d.  How can we use a more sophisticated range of tools and techniques to create a non-linear, multimedia presentation to tell new parents about our school?

 

word(s)

image(s)

key(s)

spacebar

mouse

click

 

 

combine

text

graphics

communicate

audience

publish

presentation

refine

save

retrieve

file name

 

 

record

present

printable

design

multimedia

layout

appropriate

tools

edit

cut

paste

font

copyright free

 

 

structure

non-linear

integrate

source(s)

purpose

media(um)

content

hyperlink(s)

refine

import

format

justify

clarity

reference/credit

 

 

 

Foundation

Phase 1

Phase 2

Phase 3

 

 

EYFS

1

2

3

4

5

6

INFORMATION TECHNOLOGY

  1. DIGITAL IMAGERY

5a. How do we create a picture using technology?

5b. How can you retrieve and change your photographs?

5c. How can we create a film or animation for a specific purpose (e.g., a persuasive advert linked to a topic)?

5d.  How can we combine photos, videos, sounds, text, and voice-over to create a TV programme linked to our learning in another subject?

 

app

online

picture

tools

colour

brush

line

shape

select

 

 

save

retrieve

paste

copy

insert

still image

capture

video

select

edit

modify

 

 

select

manipulate

combine

frame

edit

mood

enhance

colourise

animate

persuade

privacy

 

evaluate

CAD

intention

amend

combine

stop motion

computer generated

zooming

panning

wide shot

titles

credits

sound effects

 

 

 

INFORMATION TECHNOLOGY

 

6a. How can we use technology to capture sounds?

6b. How do we enhance our digital work by adding sound?

6c.  How can we digitally compose music or sound effects to accompany our work (e.g., poems, drama, dance etc.)?

6d. How can we add a variety of music/sound to add atmosphere to our work, considering our audience and purpose?

  1. MUSIC AND SOUND

 

music

sound

voice

record

microphone

 

electronic music

talking tins

recording

music apps

create compose

playback

 

 

sound files

upload

dictaphone

record

voice recorder

sound effect

sound editing tools

amend

manipulate

 

 

 

broadcast

podcast

trimming

soundtrack

sound effect

compose

sound file formats (.wav/.mp3)

audio

genre

style

 

 

Foundation

Phase 1

Phase 2

Phase 3

 

 

EYFS

1

2

3

4

5

6

 

 

7a. How can we use technology to sort information?

7b. How can we present data though pictograms using technology?

6c. How can we use spreadsheets and databases to help us manage and compute larger amounts of information?

7d. How can we use a range of searches, sorting, filtering, and graphing in spreadsheets/databases to interpret data we have collected?

INORMATION TECHNOLOGY

  1. DATA HANDLING - COLLECTING, ANALYSING, EVALUATING AND PRESENTING DATA

 

objects

sort

information

same

different

 

 

software

labels

information

pictogram

collect

questions

 

 

 

 

organise

tally chart

database (pre-defined)

enquiry

collect

spreadsheet

automate

calculate

accuracy

formulae

data logger

 

 

search fields

sort

and/or/</>, not/””

model

frequency table

bar graph

line graph

investigate

interpret

analyse

generate

plausible

hypothesis

accuracy

sensitive data